Mike Burr - log

[scale][bevy] Scale

Scale

  1. What if you went in blindly, "as a programmer" and in your "Camera" code whenever apparent distance to object is Z then you just scale that object by scaleme(Z) (I guess this just means by Vec3::splat(the_inverse_of_the_distance)). You can imagine this same space "projected" onto another 3D space (a kind of "viewer") where the observer just maneuvers around in 3D space and the "neighborhood" of whatever it is near scales way up. Stuff in the far distance from the observer would be diminishingly small.
  2. scale as dimension [uuugh tbd]